Writings
Here you'll find my contributions to academia and thought leadership, from peer-reviewed articles to industry-focused pieces.
You can also check my Medium Profile for more writings.
Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences
Bruna Beatriz Petreca, Ana Tajadura-Jiménez, Laia Turmo Vidal, Ricardo O’Nascimento , Hasti Seifi, Judith Ley-Flores, Aneesha Singh, Nadia Berthouze, Marianna Obrist, Sharon Baurley
Over the last 15 years, HCI and Interaction Design have experienced a “material turn” characterized by a growing interest in the materiality of technology and computation, and in methods that support exploring, envisioning, and crafting with and through materials…
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems April 2023 Article No.: 334Pages 1–7
https://doi.org/10.1145/3544549.3573807
Google Jacquard Project
Touch and Electronic textiles
Capacitive sensing is the ability to measure a conductive material. With this data, you can figure out things like touch, proximity, acceleration, fluid level, humidity, etc. This type of sensing is helpful for various things, including wearables.
Bio battery
Scientists, Artists and Designers Exploration of Powering Up Our Wearables.
As new technologies continue to be developed, a new generation of batteries to power them is emerging, resulting in wearables becoming more efficient, especially in power management. This improvement is key to the overall user experience.
Headbang hero
Tiago Martins, Ricardo O’Nascimento , Andreas Zingerle , Christa Sommerer, Laurent Mignonneau, Nuno Correia
Headbang Hero is a music/dance videogame for testing and improving your prowess at "headbanging". The player wears a wireless motion-sensing wig and is awarded points for her personal choreography as she shakes her head to the sound of a heavy-metal song. However, since the practice of "headbanging" presents a risk to the player's health, the game software also analyses how hazardous the performance is and prints a personal report once the song is over.
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology October 2009 Pages 454 https://doi.org/10.1145/1690388.1690501
Wearables and data visualization
Our body reacts to the surroundings and has mechanisms to signalize this interaction. This reaction is the biological response to external stimuli. Our sympathetic nervous system is responsible for the Fight or flight response, an involuntary reaction. The skin is the place for many responses like that. The more prominent organ in our body is also responsible for displaying the effects of the environment on our bodies.
3D printing in fashion
3D printing is revolutionizing construction, including fashion, by creating objects from digital files that were previously impossible to craft.